Fast-paced, family-encouraged, color collection card game.
Be the first to collect a pair of every monster and you win! But beware, your opponents will be using the power of their monsters to stop you!

Set collection.
Light resource management.
Splash of strategy.

Monster Roundup is a simple, lightweight card strategy-set collection game where players try to complete capture a pair of each of the six monsters in the game. The first player to do this wins the game. While the premise of the game certainly is simple, there are elements of strategic card play and resource management in how to save and spend your monsters power. Each monster has a usable action, payable with the games currency 'power'. You can discard cards from your hand to increase the amount of power you have stored and then use it to power up the monster actions listed on their cards. These actions disrupt the game by making players discard cards, destroy cards, draw cards and other means.

GAME SPECIFICATIONS

How is the game played?

Players take turn either scoring monsters or playing the actions on cards from their hands. The goal is to score at least 2 of each of the 6 monsters in the game. You can take any of three available actions, to a maximum of twice per turn, using the four cards you have each turn.

The simplest objective is to score monsters. However, some monster actions can be very powerful tools and should be considered over simply scoring the card. Once a card is scored, you can no longer access its action so you must choose what actions are most useful any given turn.

The winner is the first player to make at least a pair of each of the six monsters!

Monster Actions

Most monsters have an action which can be used by paying its power cost. You can gain additional power by discarding cards from your hand or by scoring yellow monsters.

Actions do a wide variety of things, both beneficial to you and detrimental to your opponents. When to use them will be your key to winning the game! Each color follows a general theme shared by cards of its color. Understanding how they work will greatly increase your chances of winning.

The general theme colored actions follow are: red cards help you destroy cards; orange cards help you unlock colors that other players have locked; yellow cards generate power; green cards interact with the card piles; blue cards help draw additional cards; and purple cards cause discarding of cards.


Example turn

You generally have 4 cards in your hand to start each turn unless your opponent caused you to discard cards at some point before your turn began.

During your turn you can do one of three things and each can be done a maximum of twice per turn.

1. Discard a card from your hand to either gain 1 power or use the monsters discard action if it has one.
2. Score a monster. You need two of each monster to win. If you score a third of any monster, you gain a bonus power and no other player can score a third of that monster unless they force you to discard under three of that monster.
3. Play a monster action on a card in your hand. If you have the power needed for the action (indicated on the card), you can pay the power cost to perform the action listed, then discard the monster.

You must take at least two action each turn and may perform the above in any order, up to a maximum of twice per action. Once done, your turn ends and you draw back up to four cards in your hand.

Frequently Asked Questions

We will address any questions we receive regarding card interactions as we receive them in playtesting.